Big Bass
Splash tag
Reel Kingdom's fishing slot, tagged and logged: 5 reels, 3 rows, 10 fixed lines, fish that double as money symbols worth up to 5000x total stake.
The catch log, in order
Follow the tags top to bottom for how a free spins round actually unfolds, straight from the game rules.
Spin the 5x3 grid
5 reels, 3 rows, 10 fixed paylines. Total stake is coins per line multiplied by coin value multiplied by lines. All symbols pay left to right on adjacent reels from the leftmost reel.
Land 3, 4 or 5 bass scatters
Scatters appear on all reels. Three awards 10 free spins, four awards 15, five awards 20. Two scatters without a third can trigger a random respin or a hook feature pulling in another.
Fish carry random values
Every paying fish is also a MONEY symbol with a random value per spin.
The fisherman WILD banks the cash
During free spins the WILD appears on all reels, substitutes everything except SCATTER, and collects every money value showing on screen.
Every 4th wild lifts the multiplier
Level 1 pays 1x on 0-3 wilds, level 2 pays 2x on 4-7 wilds, level 3 pays 3x on 8-11 wilds, level 4 pays 10x on 12+ wilds, adding 10 free spins each time. No retriggers past level 4.
0 to 5 tags attached before the round
More Fish, More Fisherman, More Dynamite Hooks and Bazookas, Start from Level 2, and +2 Spins can all be randomly attached before a free spins round begins.
Skip the wait for 100x stake
Buy the free spins round instantly for 100x current total stake. The triggering spin can land 3, 4 or 5 scatters at random.
5000x total stake, hard stop
If total win reaches 5000x total stake, the round ends immediately, the win is paid, and all remaining free spins are forfeited.
Field notes from the tackle box
The log reads clean because the mechanic only has two moving parts: money-value fish, and the fisherman wild that banks them. Reel Kingdom's random rescue features exist purely to keep those two in sync — a fish-money spawn when a wild has nothing to collect, a hook pull when fish are stranded without a wild, a bazooka transform that clears the board except for the fisherman when neither shows up.
Every fourth wild logged pushes the multiplier up a rung: 2x at level two, 3x at level three, a flat 10x once level four is reached on twelve or more collected wilds, each threshold adding ten more spins to the tally. Layer that against up to five modifiers set before the round even starts and a purchased round at 100x stake can play out very differently from one triggered by a natural scatter hit.
Because the swing sits in that 2x-to-5000x money-symbol range rather than base-game line pays, expect quieter spins outside the feature. The 5000x total-stake cap keeps the top end fixed and known, closing the round the instant it's reached.